Robo Runner
This programme is presented to you by:
Russia, Tomsk
Tomsk
Russian Federation
E-mail: | falcoware [at] sibmail [dot] com |
Website: | www.falcoware.com |
Category: | Games & Entertainment / Arcade |
Version: | 5.6 |
Release date: | 2017-08-28 |
Size: | 29.74 MB |
OS: | Win XP / Vista |
Requirements: | Windows 95/98/ME/2000/NT/XP/2003/Vista/W7, 16 MB RAM, Pentium-133 MHz, 2 MB hard disk space |
Languages: | German, English |
Downloads: | 0 in June / 9 in total |
Rating: 0/10 (0 votes cast)
Download: | http://falcogames.com/distributives/RoboRunnerSetup.exe |
Infopage: | http://www.FalcoWare.com/RoboRunner.php |
The main character runs through an endless plain, full of traps and obstacles. Every hit slows you down. The slower the rate the more the battery drains, the game becomes grayer, fields of vision merge, messages flash, the camera shakes, and the game gets more complicated. When the battery goes dead, so are you and the score is displayed.
The main character runs through an endless plain, full of traps and obstacles. Every hit slows you down. The slower the rate the more the battery drains, the game becomes grayer, fields of vision merge, messages flash, the camera shakes, and the game gets more complicated. When the battery goes dead, so are you and the score is displayed.
The main character runs through an endless plain, full of traps and obstacles. Every hit slows you down. The slower the rate the more the battery drains, the game becomes grayer, fields of vision merge, messages flash, the camera shakes, and the game gets more complicated. When the battery goes dead, so are you and the score is displayed.
The main character runs through an endless plain, full of traps and obstacles. Every hit slows you down. The slower the rate the more the battery drains, the game becomes grayer, fields of vision merge, messages flash, the camera shakes, and the game gets more complicated. When the battery goes dead, so are you and the score is displayed.
The main character runs through an endless plain, full of traps and obstacles. Every hit slows you down. The slower the rate the more the battery drains, the game becomes grayer, fields of vision merge, messages flash, the camera shakes, and the game gets more complicated. When the battery goes dead, so are you and the score is displayed.
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