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The Bad Dream

Dieses Programm wird Ihnen präsentiert von:

E-Mail:falcoware [at] sibmail [dot] com
Website:www.falcoware.com
Kategorie:Spiele & Unterhaltung / Arcade
3.3
07.08.2014
9,69 MB
Win 98 / ME / 2000 / XP / 2003 / Vista
Windows 95/98/ME/2000/NT/XP/2003/Vista/W7, 16 MB RAM, Pentium-133 MHz, 2 MB hard disk space
Sprachen:Deutsch, Englisch
0 im Juni / 7 insgesamt
 

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The Bad Dream

A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details of this new reality.
Jump over spikes, avoid lasers and other obstacles. In the end, you will help to save Matthew Johnson.
A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details of this new reality.
Jump over spikes, avoid lasers and other obstacles. In the end, you will help to save Matthew Johnson.
A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details of this new reality.
Jump over spikes, avoid lasers and other obstacles. In the end, you will help to save Matthew Johnson.
A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details of this new reality.
Jump over spikes, avoid lasers and other obstacles. In the end, you will help to save Matthew Johnson.
A 20-year-old boy Matthew Johnson has a problem; nightmares. One day he dreams of a very strange world. With horror, he realizes that he cannot wake up. "What do I do? How do I get out of here?" These questions are swirling in his head. He figured out that his first step is to learn the details o

 

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